perf(maestro): render terminals via WebGL
xterm's DOM renderer builds a node per cell, which is CPU-bound — the wrong bottleneck on a phone, where an agent dumping output stutters visibly on a Pixel 7 despite plenty of GPU headroom. A WebGL context is scarce and revocable, so it follows the mounted view rather than the connection: acquired in onMount, released in onUnmount. ConnectionPool keeps MAX_PARKED connections alive behind the visible ones, which would otherwise exceed the browser's context cap (~16 on desktop Chrome, fewer on Android) and bring a parked terminal back blank. Context loss falls back to the DOM renderer and retries against a shared two-loss budget; a device that keeps dropping contexts stops being asked. A device pixel ratio change rebuilds the glyph atlas, which is otherwise left blurry. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
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co-authored by
Claude Opus 5
parent
f669ebbddd
commit
4bb732d9b9
@@ -1,4 +1,5 @@
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import { FitAddon } from "@xterm/addon-fit";
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import { WebglAddon } from "@xterm/addon-webgl";
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import { Terminal } from "@xterm/xterm";
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import "@xterm/xterm/css/xterm.css";
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@@ -10,6 +11,11 @@ import { applyModsToChar, cursorSeq, tildeSeq } from "./keys.js";
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import { requestToggleDrawer } from "./drawer.js";
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import { splitCommand, toolIconSvg } from "./toolIcon.js";
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import type { ClientControl, Uuid } from "./types.js";
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import { WebglPolicy } from "./webglRenderer.js";
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/** One budget for the whole page — see webglRenderer.ts for why contexts are
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* rationed rather than handed to every connection. */
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const webglPolicy = new WebglPolicy();
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/**
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* A single live attach: an xterm terminal bound to the daemon's attach WebSocket.
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@@ -135,6 +141,72 @@ export function createAttachConnection(
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term.loadAddon(fit);
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term.open(body);
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// GPU rendering is scoped to the mounted view, not the connection: acquired
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// in onMount, released in onUnmount. See webglRenderer.ts.
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let webgl: WebglAddon | null = null;
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let dprMedia: MediaQueryList | null = null;
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// The glyph atlas is rasterised for one device pixel ratio. Dragging the
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// window to a display with a different one (or an Android browser-zoom
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// change) leaves every cell blurry until the atlas is rebuilt.
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const onDprChange = () => {
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try {
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term.clearTextureAtlas();
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} catch {
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// ignore — nothing to rebuild if the renderer already went away
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}
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watchDpr();
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};
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function watchDpr(): void {
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dprMedia?.removeEventListener("change", onDprChange);
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dprMedia = null;
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try {
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dprMedia = window.matchMedia?.(`(resolution: ${window.devicePixelRatio}dppx)`) ?? null;
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dprMedia?.addEventListener("change", onDprChange);
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} catch {
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// ignore — a browser without `resolution` media queries just keeps the
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// atlas it has, which is the pre-WebGL behaviour anyway
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}
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}
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function releaseWebgl(): void {
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dprMedia?.removeEventListener("change", onDprChange);
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dprMedia = null;
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if (!webgl) return;
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const addon = webgl;
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webgl = null;
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try {
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addon.dispose(); // xterm falls back to the DOM renderer
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} catch {
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// ignore — a lost context can throw on the way out
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}
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}
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function acquireWebgl(): void {
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if (webgl || disposed || !webglPolicy.enabled()) return;
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try {
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const addon = new WebglAddon();
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// Context loss is routine on Android — backgrounding the tab is enough.
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// Drop back to the DOM renderer, then retry only while the shared budget
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// allows and this view is still the one on screen.
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addon.onContextLoss(() => {
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webglPolicy.noteContextLoss();
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releaseWebgl();
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if (mounted) acquireWebgl();
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});
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term.loadAddon(addon);
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webgl = addon;
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watchDpr();
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} catch {
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// Context creation failed outright (no GPU, or the browser is already at
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// its context cap). Count it like a loss so we stop asking, and stay on
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// the DOM renderer.
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webglPolicy.noteContextLoss();
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webgl = null;
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}
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}
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// Plain Escape hands the keyboard back to the session list instead of the
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// shell/app. `false` tells xterm to skip its own handling of this event.
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term.attachCustomKeyEventHandler((e) => {
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@@ -402,6 +474,7 @@ export function createAttachConnection(
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el,
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onMount() {
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mounted = true;
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acquireWebgl();
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// Defer a tick so the element has its content-pane dimensions before fit.
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requestAnimationFrame(() => {
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tryFit();
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@@ -411,6 +484,9 @@ export function createAttachConnection(
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},
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onUnmount() {
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mounted = false;
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// Parked views hand their GPU context back: the browser's cap is small
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// (smaller still on Android) and MAX_PARKED connections outlive the pane.
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releaseWebgl();
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},
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focusTerminal() {
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term.focus();
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@@ -427,6 +503,7 @@ export function createAttachConnection(
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visual?.removeEventListener("resize", onResize);
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dataDisp.dispose();
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resizeDisp.dispose();
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releaseWebgl();
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try {
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ws.close();
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} catch {
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