feat(maestro): port kill dialog, help overlay, context menu, drawer to React
Closes #250: kill confirmation/force-kill (dialogs/KillDialog), the ? shortcuts overlay (dialogs/HelpOverlay), the general-purpose right-click menu (common/ContextMenu, closes on scroll/resize unlike the sidebar's own), the mobile drawer with swipe support (layout/Drawer), and the visual-viewport hook (hooks/useViewport). Each is a standalone, tested port of its vanilla-DOM source; wiring into the shell is a later issue.
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// @vitest-environment happy-dom
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import { cleanup, fireEvent, render, screen, waitFor } from "@testing-library/react";
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import { afterEach, describe, expect, it, vi } from "vitest";
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import { KillDialog } from "./KillDialog.js";
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afterEach(() => {
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cleanup();
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});
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describe("KillDialog", () => {
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it("focuses the kill button, so Enter confirms", () => {
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render(<KillDialog name="alpha" blockers={null} onConfirm={() => Promise.resolve()} onCancel={vi.fn()} />);
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expect(document.activeElement).toBe(screen.getByRole("button", { name: "Kill" }));
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});
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it("focuses the force button too", () => {
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render(
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<KillDialog
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name="alpha"
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blockers={null}
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force
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reason="worktree is dirty."
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onConfirm={() => Promise.resolve()}
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onCancel={vi.fn()}
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/>,
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);
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expect(document.activeElement).toBe(screen.getByRole("button", { name: "Force kill" }));
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});
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it("names the blockers in the confirm body", () => {
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render(
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<KillDialog
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name="alpha"
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blockers={{ uncommitted_files: 2, untracked_files: 0, unpushed_commits: 0 }}
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onConfirm={() => Promise.resolve()}
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onCancel={vi.fn()}
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/>,
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);
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expect(screen.getByText(/will be refused unless it is forced/)).not.toBeNull();
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});
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it("cancels on Cancel, on Escape and on a backdrop click", () => {
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const onCancel = vi.fn();
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const first = render(<KillDialog name="alpha" blockers={null} onConfirm={() => Promise.resolve()} onCancel={onCancel} />);
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fireEvent.click(screen.getByRole("button", { name: "Cancel" }));
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expect(onCancel).toHaveBeenCalledTimes(1);
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first.unmount();
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const second = render(<KillDialog name="alpha" blockers={null} onConfirm={() => Promise.resolve()} onCancel={onCancel} />);
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fireEvent.keyDown(screen.getByRole("dialog"), { key: "Escape" });
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expect(onCancel).toHaveBeenCalledTimes(2);
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second.unmount();
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render(<KillDialog name="alpha" blockers={null} onConfirm={() => Promise.resolve()} onCancel={onCancel} />);
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fireEvent.click(screen.getByRole("dialog"));
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expect(onCancel).toHaveBeenCalledTimes(3);
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});
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it("disables the button while pending and shows a rejection inline, so the press can be retried", async () => {
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let reject: (e: Error) => void = () => {};
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const onConfirm = vi.fn(() => new Promise<void>((_, r) => (reject = r)));
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render(<KillDialog name="alpha" blockers={null} onConfirm={onConfirm} onCancel={vi.fn()} />);
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const kill = screen.getByRole("button", { name: "Kill" }) as HTMLButtonElement;
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fireEvent.click(kill);
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expect(onConfirm).toHaveBeenCalledOnce();
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expect(kill.disabled).toBe(true);
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reject(new Error("daemon unreachable"));
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await waitFor(() => expect(kill.disabled).toBe(false));
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expect(screen.getByText("Failed to kill: daemon unreachable")).not.toBeNull();
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});
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});
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