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maestro/crates/maestro-daemon/src/activity.rs
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Miguel Palhas 7eeb43774a
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feat(maestro): clear AwaitingInput after 1s of focus
Was 5s, which felt slow on a pane the operator is already looking at.
2026-09-03 08:23:36 +01:00

255 lines
8.3 KiB
Rust

//! Activity-state inference combine logic (NAP-340).
//!
//! Pure decision from three structured signals — PTY quiescence, foreground
//! process, and `/proc` block-state — so it's unit-testable without tmux or a
//! live session. The orchestration (gathering the signals each liveness tick
//! and emitting `SessionUpdated` on change) lives in [`crate::session`].
use std::time::Duration;
use maestro_protocol::ActivityState;
/// PTY output more recent than this keeps a session `Active`. It must exceed the
/// liveness tick (~2s, [`crate::session::DEFAULT_LIVENESS_INTERVAL`]) so a
/// session emitting a chunk every tick stays `Active` instead of flapping
/// Active↔Idle. This window *is* the debounce the issue calls for.
pub const ACTIVE_WINDOW: Duration = Duration::from_secs(3);
/// How long an agent-reported state (#105) stays in force before inference
/// resumes. Long enough for a working agent's heartbeat to hold between
/// reports, short enough that an agent dying mid-run cannot pin its session
/// at `Error` forever.
pub const REPORT_TTL: Duration = Duration::from_secs(300);
/// Server-side cap (#105) on a reported `detail`, in characters. The meta
/// line renders it inline, so an unbounded string would own the whole card.
pub const MAX_REPORT_DETAIL_CHARS: usize = 256;
/// An agent-reported activity state (#105) still within its TTL. While one
/// is [`Self::in_force`], it outranks [`decide`]'s inference; when it
/// lapses, inference resumes and any reported detail is cleared with it.
#[derive(Debug, Clone)]
pub struct ReportedActivity {
pub state: ActivityState,
pub expires_at: std::time::Instant,
}
impl ReportedActivity {
pub fn new(state: ActivityState, ttl: Duration) -> Self {
Self {
state,
expires_at: std::time::Instant::now() + ttl,
}
}
pub fn in_force(&self, now: std::time::Instant) -> bool {
now < self.expires_at
}
}
/// Cap a reported detail to [`MAX_REPORT_DETAIL_CHARS`] characters,
/// char-boundary safe.
pub fn truncate_detail(detail: Option<String>) -> Option<String> {
detail.map(|d| d.chars().take(MAX_REPORT_DETAIL_CHARS).collect())
}
/// Combine the observed signals into an [`ActivityState`]:
/// recent output ⇒ `Active`; else blocked on a terminal read ⇒ `AwaitingInput`;
/// else `Idle`.
pub fn decide(idle_for: Duration, awaiting_input: bool) -> ActivityState {
if idle_for < ACTIVE_WINDOW {
ActivityState::Active
} else if awaiting_input {
ActivityState::AwaitingInput
} else {
ActivityState::Idle
}
}
/// How long a session's pane must be continuously focused (a client's pane,
/// not a sidebar highlight) before an `AwaitingInput` glow clears: the
/// operator has looked, so the rail stops asking for attention.
pub const FOCUS_CLEAR_HOLD: Duration = Duration::from_secs(1);
/// Downgrade `raw` from `AwaitingInput` to `Idle` once the pane has been
/// focused for at least [`FOCUS_CLEAR_HOLD`].
///
/// `suppressed` is the session's sticky acknowledgement, threaded in and
/// mutated in place: once set, it holds even after the pane loses focus, so
/// the state stays `Idle` until the session does new work. Only a fresh
/// `Active` — the session actually running something again — resets it, so
/// the *next* time inference lands on `AwaitingInput` it glows again. Losing
/// and regaining focus alone never re-arms it.
pub fn apply_focus_suppression(
raw: ActivityState,
focused_since: Option<std::time::Instant>,
now: std::time::Instant,
suppressed: &mut bool,
) -> ActivityState {
if raw == ActivityState::Active {
*suppressed = false;
}
if raw != ActivityState::AwaitingInput {
return raw;
}
if let Some(since) = focused_since {
if now.saturating_duration_since(since) >= FOCUS_CLEAR_HOLD {
*suppressed = true;
}
}
if *suppressed {
ActivityState::Idle
} else {
raw
}
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn recent_output_is_active_regardless_of_block_state() {
assert_eq!(
decide(Duration::from_millis(100), false),
ActivityState::Active
);
assert_eq!(
decide(Duration::from_millis(100), true),
ActivityState::Active
);
}
#[test]
fn quiescent_and_blocked_is_awaiting_input() {
assert_eq!(
decide(ACTIVE_WINDOW + Duration::from_secs(1), true),
ActivityState::AwaitingInput
);
}
#[test]
fn quiescent_and_not_blocked_is_idle() {
assert_eq!(
decide(ACTIVE_WINDOW + Duration::from_secs(1), false),
ActivityState::Idle
);
}
#[test]
fn report_is_in_force_until_exactly_its_expiry() {
let ttl = Duration::from_secs(300);
let report = ReportedActivity::new(ActivityState::Error, ttl);
assert!(report.in_force(report.expires_at - Duration::from_millis(1)));
assert!(!report.in_force(report.expires_at));
}
#[test]
fn detail_truncates_to_the_cap_without_panic_on_multibyte_input() {
let long = "é".repeat(MAX_REPORT_DETAIL_CHARS + 10);
let capped = truncate_detail(Some(long)).unwrap();
assert_eq!(capped.chars().count(), MAX_REPORT_DETAIL_CHARS);
assert_eq!(truncate_detail(None), None);
assert_eq!(
truncate_detail(Some("short".into())).as_deref(),
Some("short")
);
}
#[test]
fn awaiting_input_glows_until_focus_hold_is_reached() {
let now = std::time::Instant::now();
let mut suppressed = false;
let since = now - (FOCUS_CLEAR_HOLD - Duration::from_millis(200));
assert_eq!(
apply_focus_suppression(
ActivityState::AwaitingInput,
Some(since),
now,
&mut suppressed
),
ActivityState::AwaitingInput
);
assert!(!suppressed);
}
#[test]
fn awaiting_input_clears_once_focus_hold_is_reached() {
let now = std::time::Instant::now();
let mut suppressed = false;
let since = now - FOCUS_CLEAR_HOLD;
assert_eq!(
apply_focus_suppression(
ActivityState::AwaitingInput,
Some(since),
now,
&mut suppressed
),
ActivityState::Idle
);
assert!(suppressed);
}
#[test]
fn unfocused_awaiting_input_never_clears() {
let now = std::time::Instant::now();
let mut suppressed = false;
assert_eq!(
apply_focus_suppression(ActivityState::AwaitingInput, None, now, &mut suppressed),
ActivityState::AwaitingInput
);
assert!(!suppressed);
}
#[test]
fn suppression_survives_losing_focus() {
let now = std::time::Instant::now();
let mut suppressed = true;
// Focus dropped (`None`) but the session hasn't done new work.
assert_eq!(
apply_focus_suppression(ActivityState::AwaitingInput, None, now, &mut suppressed),
ActivityState::Idle
);
assert!(suppressed);
}
#[test]
fn a_fresh_active_cycle_clears_the_suppression() {
let now = std::time::Instant::now();
let mut suppressed = true;
assert_eq!(
apply_focus_suppression(ActivityState::Active, None, now, &mut suppressed),
ActivityState::Active
);
assert!(!suppressed);
// Blocked again, freshly focused: glows until the hold is reached again.
assert_eq!(
apply_focus_suppression(
ActivityState::AwaitingInput,
Some(now),
now,
&mut suppressed
),
ActivityState::AwaitingInput
);
assert!(!suppressed);
}
#[test]
fn idle_and_error_pass_through_untouched() {
let now = std::time::Instant::now();
let mut suppressed = false;
assert_eq!(
apply_focus_suppression(ActivityState::Idle, Some(now), now, &mut suppressed),
ActivityState::Idle
);
assert_eq!(
apply_focus_suppression(ActivityState::Error, Some(now), now, &mut suppressed),
ActivityState::Error
);
assert!(!suppressed);
}
}