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maestro/crates/maestro-tui/src/render.rs
T

361 lines
11 KiB
Rust

//! Top-level draw orchestration. Composes sidebar / tab bar / pane / overlays
//! into one frame, and returns a [`RegionMap`] that the input router uses to
//! hit-test mouse clicks.
use ratatui::layout::{Constraint, Direction, Layout, Rect};
use ratatui::style::{Color, Style};
use ratatui::text::Span;
use ratatui::widgets::{Block, Borders, Paragraph};
use ratatui::Frame;
use crate::input::Region;
use crate::keymap::Mode;
use crate::overlays::{HelpOverlay, KillConfirm, Toast};
use crate::pane::Pane;
use crate::sidebar::Sidebar;
use crate::state::{AppState, Focus, OverlayKind};
use crate::tabs::TabBar;
use crate::worktrees::{ReclaimConfirm, WorktreesView};
/// Tagged regions for mouse hit-testing. The input router resolves a mouse
/// coordinate to one of these via [`RegionMap::region_at`].
#[derive(Debug, Default, Clone)]
pub struct RegionMap {
pub sidebar: Option<Rect>,
pub tab_bar: Option<Rect>,
pub pane: Option<Rect>,
pub modal: Option<Rect>,
}
impl RegionMap {
pub fn region_at(&self, col: u16, row: u16) -> Region {
if let Some(r) = self.modal {
if inside(r, col, row) {
return Region::Modal;
}
}
if let Some(r) = self.tab_bar {
if inside(r, col, row) {
return Region::Tab;
}
}
if let Some(r) = self.sidebar {
if inside(r, col, row) {
return Region::SidebarRow;
}
}
if let Some(r) = self.pane {
if inside(r, col, row) {
return Region::Pane;
}
}
Region::Unknown
}
}
fn inside(r: Rect, col: u16, row: u16) -> bool {
col >= r.x && col < r.x + r.width && row >= r.y && row < r.y + r.height
}
/// Bundle of references the renderer reads from. Built by `App::redraw` each
/// frame.
#[derive(Debug)]
pub struct RenderInputs<'a> {
pub sidebar: &'a Sidebar,
pub tab_bar: &'a TabBar,
pub pane: Option<&'a Pane>,
/// Inline spawn form when the active tab's pane is a draft (issue #63).
pub draft: Option<&'a crate::draft::DraftPane>,
pub state: &'a AppState,
pub help: &'a HelpOverlay,
/// Retained-worktree entries for the worktrees view (#85).
pub worktrees: Option<&'a WorktreesView>,
}
/// Draw one frame. Returns the `RegionMap` the input router will consult for
/// mouse events the next time it canonicalises an event.
pub fn draw(f: &mut Frame, inputs: RenderInputs<'_>) -> RegionMap {
let mut map = RegionMap::default();
let area = f.area();
// Split the screen into top (everything) + 1-row status bar at the bottom.
let outer = Layout::default()
.direction(Direction::Vertical)
.constraints([Constraint::Min(0), Constraint::Length(1)])
.split(area);
let body_area = outer[0];
let status_area = outer[1];
let cols = if inputs.state.sidebar_visible {
Layout::default()
.direction(Direction::Horizontal)
.constraints([Constraint::Length(28), Constraint::Min(0)])
.split(body_area)
} else {
Layout::default()
.direction(Direction::Horizontal)
.constraints([Constraint::Length(0), Constraint::Min(0)])
.split(body_area)
};
let sidebar_area = cols[0];
let right = cols[1];
if inputs.state.sidebar_visible {
inputs
.sidebar
.render_with_focus(f, sidebar_area, inputs.state.focus == Focus::Sidebar);
map.sidebar = Some(sidebar_area);
}
// 1-row tab bar + 1-row horizontal rule (doubles as the pane's focus
// indicator) + flex pane area below. Saves the 4 rows the old
// `Length(3) + Borders::ALL` layout was eating before any content showed.
let rows = Layout::default()
.direction(Direction::Vertical)
.constraints([
Constraint::Length(1),
Constraint::Length(1),
Constraint::Min(0),
])
.split(right);
let tab_area = rows[0];
let separator_area = rows[1];
let pane_area = rows[2];
inputs.tab_bar.render(f, tab_area);
map.tab_bar = Some(tab_area);
let pane_focused = inputs.state.focus == Focus::Pane;
f.render_widget(
Block::default()
.borders(Borders::TOP)
.border_style(focus_style(pane_focused)),
separator_area,
);
if let Some(p) = inputs.pane {
p.render(f, pane_area);
}
if let Some(d) = inputs.draft {
d.render(f, pane_area, pane_focused);
}
map.pane = Some(pane_area);
// Status bar — always visible, never eclipsed by overlays so the user can
// always see the current mode + key hints.
render_status_bar(f, status_area, inputs.state);
match inputs.state.overlay() {
Some(OverlayKind::KillConfirm(id)) => {
// #83: surface what the watcher last saw in the worktree, in
// InTheWay's own words, before the operator commits to the kill.
let blockers = inputs
.sidebar
.sessions
.iter()
.find(|s| &s.id == id)
.and_then(|s| s.blocked_work)
.filter(|b| !b.is_clear())
.map(|b| b.to_string());
let kc = KillConfirm {
label: id.to_string(),
blockers,
};
kc.render(f, area);
map.modal = Some(area);
}
Some(OverlayKind::Help) => {
inputs.help.render(f, area);
map.modal = Some(area);
}
Some(OverlayKind::Worktrees) => {
if let Some(view) = inputs.worktrees {
view.render(f, area);
map.modal = Some(area);
}
}
Some(OverlayKind::ReclaimConfirm {
branch, blockers, ..
}) => {
let rc = ReclaimConfirm {
branch: branch.clone(),
blockers: blockers.clone(),
};
rc.render(f, area);
map.modal = Some(area);
}
Some(OverlayKind::Toast(text)) => {
let t = Toast { text: text.clone() };
t.render(f, area);
}
None => {}
}
map
}
/// Border style for a panel based on whether it currently has focus.
/// Focused = cyan; unfocused = the terminal default.
fn focus_style(focused: bool) -> Style {
if focused {
Style::default().fg(Color::Cyan)
} else {
Style::default()
}
}
/// Render the always-visible status bar at the bottom of the frame. Surfaces
/// mode + focused panel + the most useful key hints so the user is never
/// guessing what state they're in.
fn render_status_bar(f: &mut Frame, area: Rect, state: &AppState) {
let mode_label = match state.mode {
Mode::Normal => "[NORMAL]",
Mode::Insert => "[INSERT]",
};
let focus_label = match state.focus {
Focus::Sidebar => "sidebar",
Focus::Pane => "pane",
};
let hint = match state.mode {
Mode::Normal => "j/k: nav • enter: attach • s: new draft • ?: help • ^Wq: quit",
Mode::Insert => "^a: back to normal",
};
let mode_style = match state.mode {
Mode::Normal => Style::default().fg(Color::Black).bg(Color::Cyan),
Mode::Insert => Style::default().fg(Color::Black).bg(Color::Yellow),
};
let line = ratatui::text::Line::from(vec![
Span::styled(format!(" {mode_label} "), mode_style),
Span::raw(format!(" {focus_label} • {hint}")),
]);
f.render_widget(Paragraph::new(line), area);
}
#[cfg(test)]
mod tests {
use super::*;
use crate::input::Region;
#[test]
fn region_map_resolves_known_areas() {
let map = RegionMap {
sidebar: Some(Rect {
x: 0,
y: 0,
width: 10,
height: 20,
}),
tab_bar: Some(Rect {
x: 10,
y: 0,
width: 30,
height: 3,
}),
pane: Some(Rect {
x: 10,
y: 3,
width: 30,
height: 17,
}),
modal: None,
};
assert_eq!(map.region_at(5, 5), Region::SidebarRow);
assert_eq!(map.region_at(15, 1), Region::Tab);
assert_eq!(map.region_at(15, 5), Region::Pane);
assert_eq!(map.region_at(50, 50), Region::Unknown);
}
#[test]
fn modal_eclipses_other_regions() {
let map = RegionMap {
sidebar: Some(Rect {
x: 0,
y: 0,
width: 10,
height: 20,
}),
tab_bar: Some(Rect {
x: 10,
y: 0,
width: 30,
height: 3,
}),
pane: Some(Rect {
x: 10,
y: 3,
width: 30,
height: 17,
}),
modal: Some(Rect {
x: 5,
y: 5,
width: 25,
height: 10,
}),
};
// Even though (15, 10) is inside `pane`, the modal claims it.
assert_eq!(map.region_at(15, 10), Region::Modal);
assert_eq!(map.region_at(3, 12), Region::SidebarRow); // outside modal
}
/// Issue #63: an empty pane is a draft — the frame must show the spawn
/// form where the terminal would otherwise be.
#[test]
fn a_draft_pane_renders_the_spawn_form_in_its_pane_area() {
use crate::overlays::HelpOverlay;
use crate::state::PaneRef;
use std::collections::HashSet;
let mut state = AppState::new();
state.open_draft_pane();
let draft = match &state.tabs[0].pane {
Some(PaneRef::Draft(d)) => d,
other => panic!("expected a draft pane, got {other:?}"),
};
let sidebar = Sidebar {
sessions: Vec::new(),
highlight: None,
attached: HashSet::new(),
};
let tab_bar = TabBar {
tab_names: vec!["1".into()],
active_idx: 0,
};
let help = HelpOverlay { lines: Vec::new() };
let inputs = RenderInputs {
sidebar: &sidebar,
tab_bar: &tab_bar,
pane: None,
draft: Some(draft),
state: &state,
help: &help,
worktrees: None,
};
let backend = ratatui::backend::TestBackend::new(80, 24);
let mut terminal = ratatui::Terminal::new(backend).unwrap();
terminal
.draw(|f| {
draw(f, inputs);
})
.unwrap();
let buf = terminal.backend().buffer().clone();
let mut out = String::new();
for y in 0..buf.area.height {
for x in 0..buf.area.width {
out.push_str(buf[(x, y)].symbol());
}
out.push('\n');
}
for s in [
"draft",
"cmd:",
"dir:",
"name:",
"[ Spawn ]",
"Other directory…",
] {
assert!(out.contains(s), "missing {s:?}:\n{out}");
}
}
}