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maestro/web/src/commandBar.ts
T
Miguel PalhasandClaude Opus 5 72644dd564 feat(maestro): register dormant sessions on recovery
A host reboot kills the tmux server, so `SessionManager::recover` iterated an
empty list and every session vanished from the API while its sidecar sat
untouched on disk. A second recovery pass now reads the sidecars tmux had
nothing to adopt and registers each as `SessionStatus::Dormant` — a record of
what was running, with no pane and no PTY bridge behind it.

`SessionStatus` deserializes leniently now, like `ActivityState`: an unknown
spelling reads as `Dead` rather than failing the whole `Session`.

Refs #162

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-04 08:22:52 +01:00

812 lines
28 KiB
TypeScript

// The `ctrl-k` command bar (docs/COMMAND-BAR.md): a query line over a result
// list, opened from the sidebar, closed with Escape.
//
// Three kinds live here: sessions and commands, ranked together by default,
// and directories, which need the `~` sigil. `tab` on a session drills into
// its action page (#151), which is the same overlay over three actions.
import { listDir, projects as fetchProjects, recentDirs } from "./api.js";
import {
KILL_SESSION_EVENT,
RENAME_SESSION_EVENT,
SESSION_SELECT_EVENT,
SPAWN_SIMILAR_EVENT,
} from "./catalog.js";
import { keyCaps, publishedCommands, type Command } from "./commands.js";
import {
matchAndRank,
type CandidateKind,
type CommandCandidate,
type DirectoryCandidate,
type MatchRange,
type MatchResult,
type SessionCandidate,
} from "./matcher.js";
import { splitPath } from "./paths.js";
import { splitCommand } from "./toolIcon.js";
import { abbreviateCwd, sessionName, sessionTreePath, type Session } from "./types.js";
/** A matcher candidate that remembers what it came from, so a result can be
* acted on without a second lookup. The extra property is invisible to the
* matcher, which only ever reads `kind` and `fields`. */
export type SessionBarCandidate = SessionCandidate & { session: Session };
export type CommandBarCandidate = CommandCandidate & { command: Command };
/** `fields.path` is the abbreviated path the operator reads and the matcher
* ranks; `path` is the one a spawn is made in. */
export type DirectoryBarCandidate = DirectoryCandidate & { path: string };
/** One row of a session's action page. It is a `command` to the matcher — a
* single `label` field, ranked exactly like a registry command — and carries
* the action it stands for instead of a registry entry. */
export type ActionBarCandidate = CommandCandidate & { action: SessionAction };
export type BarCandidate =
SessionBarCandidate | CommandBarCandidate | ActionBarCandidate | DirectoryBarCandidate;
export type BarResult = MatchResult<BarCandidate>;
/** Raised when Enter lands on a directory row. The bar picks the directory; the
* shell owns the spawn, which is the same fast-forward path `N` takes. */
export const SPAWN_DIRECTORY_EVENT = "cmdbar-spawn-directory";
/** One kind's slice of the ranked list, in rank order. */
export interface BarGroup<C extends BarCandidate = BarCandidate> {
kind: CandidateKind;
title: string;
results: MatchResult<C>[];
}
const KIND_TITLES: Record<CandidateKind, string> = {
session: "Sessions",
command: "Commands",
directory: "Directories",
};
// ---- the sigils ----
export type BarSigil = ">" | "~";
export interface BarQuery {
/** The sigil in force, or null for the mixed list. */
sigil: BarSigil | null;
/** What the matcher sees: everything after a sigil, or the whole query. */
query: string;
}
/** Split a raw query line into its sigil and the query proper.
*
* A sigil is only a sigil in first position: `>` or `~` anywhere else is a
* literal query character, which is what a directory query with a second `~`
* in it depends on. Backspacing past a sigil needs no special case either —
* the first character goes and the query is a mixed one again. */
export function parseBarQuery(raw: string): BarQuery {
const first = raw[0];
if (first === ">" || first === "~") return { sigil: first, query: raw.slice(1) };
return { sigil: null, query: raw };
}
// ---- the session action page ----
/** The actions a session's action page offers, and no others: the bar picks
* one and hands off to the flow that already implements it
* (docs/COMMAND-BAR.md, "Drill-in"). */
export type SessionActionId = "kill" | "rename" | "spawn-similar";
export interface SessionAction {
id: SessionActionId;
label: string;
}
export const SESSION_ACTIONS: readonly SessionAction[] = [
{ id: "kill", label: "Kill session" },
{ id: "rename", label: "Rename session" },
{ id: "spawn-similar", label: "Spawn similar" },
];
/** The action page's candidates, in the order above — which is the order an
* empty query lists them in, since the matcher keeps input order. */
export function sessionActionCandidates(): ActionBarCandidate[] {
return SESSION_ACTIONS.map((action) => ({
kind: "command",
action,
fields: { label: action.label },
}));
}
/** Narrow a `command` candidate to an action row. Both share the matcher's
* `command` kind, so what separates them is what they carry. */
export function isActionCandidate(candidate: BarCandidate): candidate is ActionBarCandidate {
return candidate.kind === "command" && "action" in candidate;
}
// ---- candidates ----
function focusedAt(s: Session): number | null {
const stamp = s.last_focused_at;
if (typeof stamp !== "string" || stamp === "") return null;
const ms = Date.parse(stamp);
return Number.isNaN(ms) ? null : ms;
}
function createdAt(s: Session): number {
const ms = Date.parse(s.created_at ?? "");
return Number.isNaN(ms) ? 0 : ms;
}
/** The empty-query order (docs/COMMAND-BAR.md, "Empty query"): most recently
* focused first; a session that has never been focused sorts after every
* session that has, most recently created first among those; and a dead
* session sorts after every live one regardless of recency, because a session
* you cannot attach to is not where you just were.
*
* This is also the input order for a non-empty query, which is what the
* matcher's last tie-break preserves. */
export function orderSessionsForBar(sessions: readonly Session[]): Session[] {
return [...sessions].sort((a, b) => {
// docs/COMMAND-BAR.md: anything with no live pane — dead or dormant (#162)
// — sorts after the sessions you could actually attach to.
const deadA = a.status === "Running" ? 0 : 1;
const deadB = b.status === "Running" ? 0 : 1;
if (deadA !== deadB) return deadA - deadB;
const focusA = focusedAt(a);
const focusB = focusedAt(b);
if ((focusA === null) !== (focusB === null)) return focusA === null ? 1 : -1;
if (focusA !== null && focusB !== null && focusA !== focusB) return focusB - focusA;
return createdAt(b) - createdAt(a);
});
}
/** Build one session's candidate: the fields docs/COMMAND-BAR.md's candidate
* table names, with the directory abbreviated the way the sidebar shows it. */
export function sessionCandidate(s: Session, homeDir?: string): SessionBarCandidate {
const treePath = sessionTreePath(s);
const directory = treePath ? abbreviateCwd(treePath, homeDir) : undefined;
const tool = splitCommand(s.command).tool ?? undefined;
return {
kind: "session",
session: s,
fields: {
name: sessionName(s),
...(directory ? { directory } : {}),
...(s.command ? { command: s.command } : {}),
...(tool ? { tool } : {}),
},
};
}
/** Every session as a candidate, in the empty-query order. */
export function sessionBarCandidates(
sessions: readonly Session[],
homeDir?: string,
): SessionBarCandidate[] {
return orderSessionsForBar(sessions).map((s) => sessionCandidate(s, homeDir));
}
/** Drop the commands that would list twice. Several chords can be bound to one
* action — the registry already carries its aliases on one entry, but nothing
* stops two entries running the same handler, and listed naively that is two
* identical rows. The dedupe is by **action**, never by chord: the chord is
* displayed, so a command with two of them is still one row. */
export function dedupeCommands(commands: readonly Command[]): Command[] {
const seenRun = new Set<Command["run"]>();
const seenLabel = new Set<string>();
const kept: Command[] = [];
for (const command of commands) {
if (seenRun.has(command.run) || seenLabel.has(command.label)) continue;
seenRun.add(command.run);
seenLabel.add(command.label);
kept.push(command);
}
return kept;
}
/** Every bound command as a candidate, in registry order. Only the label is a
* field: the chord is displayed beside the row, never matched, because
* matching it would make `>` results depend on a user's rebinds. */
export function commandBarCandidates(commands: readonly Command[]): CommandBarCandidate[] {
return dedupeCommands(commands).map((command) => ({
kind: "command",
command,
fields: { label: command.label },
}));
}
/** `~/dev/api` back to `/home/me/dev/api` — the inverse of `abbreviateCwd`, for
* a path the operator typed or `/api/dirs` completed. */
export function expandHome(path: string, homeDir?: string): string {
if (!homeDir) return path;
if (path === "~") return homeDir;
return path.startsWith("~/") ? `${homeDir}${path.slice(1)}` : path;
}
export function directoryCandidate(path: string, homeDir?: string): DirectoryBarCandidate {
const absolute = expandHome(path, homeDir);
return { kind: "directory", path: absolute, fields: { path: abbreviateCwd(absolute, homeDir) } };
}
/** Candidates for `~`, deduped by the directory they spawn in and keeping the
* first mention of each — recent dirs (newest first) ahead of the project
* list, which is the empty-query order the contract asks for. */
export function directoryBarCandidates(
paths: readonly string[],
homeDir?: string,
): DirectoryBarCandidate[] {
const seen = new Set<string>();
const out: DirectoryBarCandidate[] = [];
for (const path of paths) {
if (path === "") continue;
const candidate = directoryCandidate(path, homeDir);
if (seen.has(candidate.path)) continue;
seen.add(candidate.path);
out.push(candidate);
}
return out;
}
/** The directory list the bar starts from: what the spawn form already knows —
* `GET /api/recent-dirs` and the project list — either alone if the other
* fails. */
export async function loadBarDirectories(): Promise<string[]> {
const [recents, discovered] = await Promise.all([
recentDirs()
.then((r) => r.dirs.map((d) => d.cwd))
.catch(() => [] as string[]),
fetchProjects()
.then((list) => list.map((p) => p.path))
.catch(() => [] as string[]),
]);
return [...recents, ...discovered];
}
// ---- grouping ----
/** Bucket a ranked list by kind for rendering. Grouping is a rendering of the
* ranking, never a reordering of it: a group holds its matches in rank order,
* and groups appear in the order their best-scoring member does — so the first
* row under the first header is the globally best result. */
export function barGroups<C extends BarCandidate>(
results: readonly MatchResult<C>[],
): BarGroup<C>[] {
const groups: BarGroup<C>[] = [];
for (const result of results) {
const kind = result.candidate.kind;
let group = groups.find((g) => g.kind === kind);
if (!group) {
group = { kind, title: KIND_TITLES[kind], results: [] };
groups.push(group);
}
group.results.push(result);
}
return groups;
}
/** The rows a query produces, flat and in rank order — what the highlight walks
* and what Enter acts on. Headers are labels, not rows, so they are never in
* this list. */
export function barRows<C extends BarCandidate>(
query: string,
candidates: readonly C[],
): MatchResult<C>[] {
return matchAndRank(query, candidates);
}
// ---- rendering ----
/** Text with its matched ranges wrapped in `<mark>`. Ranges come from the
* matcher as `[start, end)` character pairs over the field that won. */
export function renderHighlighted(text: string, ranges: readonly MatchRange[]): DocumentFragment {
const frag = document.createDocumentFragment();
let cursor = 0;
for (const [start, end] of ranges) {
if (start > cursor) frag.append(text.slice(cursor, start));
const mark = document.createElement("mark");
mark.className = "cmdbar-hit";
mark.textContent = text.slice(start, end);
frag.append(mark);
cursor = end;
}
if (cursor < text.length) frag.append(text.slice(cursor));
return frag;
}
/** The name line of a row: the session's name, the command's label, or the
* directory's path. */
function rowName(candidate: BarCandidate): string {
switch (candidate.kind) {
case "session":
return candidate.fields.name;
case "command":
return candidate.fields.label;
case "directory":
return candidate.fields.path;
}
}
/** The secondary line under a session row: the field the match was found in
* when that was not the name, so a session found through its directory says
* so. Only sessions have one — a command shows keycaps instead, and a
* directory's path is already the name. */
function metaText(result: BarResult): string | undefined {
if (result.candidate.kind !== "session") return undefined;
const fields = result.candidate.fields;
switch (result.field) {
case "directory":
return fields.directory;
case "command":
return fields.command;
case "tool":
return fields.tool;
default:
return fields.directory;
}
}
function renderRow(result: BarResult, index: number): HTMLElement {
const candidate = result.candidate;
const row = document.createElement("div");
row.className = "cmdbar-row";
row.setAttribute("role", "option");
row.id = `cmdbar-row-${index}`;
row.dataset.index = String(index);
row.dataset.kind = candidate.kind;
if (candidate.kind === "session") {
row.dataset.sessionId = candidate.session.id;
if (candidate.session.status !== "Running") row.classList.add("is-dead");
} else if (isActionCandidate(candidate)) {
row.dataset.actionId = candidate.action.id;
} else if (candidate.kind === "command") {
row.dataset.commandId = candidate.command.id;
} else {
row.dataset.path = candidate.path;
}
const name = document.createElement("span");
name.className = "cmdbar-row-name";
const nameText = rowName(candidate);
const nameMatched =
result.field === "name" || result.field === "label" || result.field === "path";
name.append(nameMatched ? renderHighlighted(nameText, result.ranges) : nameText);
row.appendChild(name);
// The chord is teaching material, not a match target: it is rendered from
// the live registry entry and never fed to the matcher.
if (candidate.kind === "command" && !isActionCandidate(candidate)) {
const keys = document.createElement("span");
keys.className = "cmdbar-row-keys";
for (const cap of keyCaps(candidate.command.keys[0])) {
const kbd = document.createElement("kbd");
kbd.textContent = cap;
keys.appendChild(kbd);
}
row.appendChild(keys);
return row;
}
const meta = metaText(result);
if (meta) {
const el = document.createElement("span");
el.className = "cmdbar-row-meta";
const highlighted = result.field !== undefined && result.field !== "name";
el.append(highlighted ? renderHighlighted(meta, result.ranges) : meta);
row.appendChild(el);
}
return row;
}
const PLACEHOLDERS: Record<"mixed" | BarSigil, string> = {
mixed: "Go to a session…",
">": "Run a command…",
"~": "Spawn in a directory…",
};
// ---- the overlay ----
export interface CommandBarOptions {
/** Sessions to build candidates from, as the store has them right now. */
sessions: readonly Session[];
/** The daemon's home dir, for the directory field's `~/…` abbreviation. */
homeDir?: string;
/** Open the highlighted session. Defaults to the shared open path — the
* sidebar's click event — which is what the contract requires; tests pass
* their own. */
onOpenSession?: (sessionId: string) => void;
/** The command registry to list under `>`. Defaults to every bound command,
* in registry order. */
commands?: readonly Command[];
/** The directory list behind `~`, fetched once on first use. */
loadDirectories?: () => Promise<string[]>;
/** One directory's subdirectories, for filling the list in as a path is
* typed. Defaults to `GET /api/dirs`. */
listDirEntries?: (dir: string) => Promise<string[]>;
/** Spawn a session in the highlighted directory. Defaults to raising
* `SPAWN_DIRECTORY_EVENT`, which the shell turns into a fast-forward
* spawn. */
onSpawnDirectory?: (path: string) => void;
/** The action page's three actions (#151). Each defaults to raising the
* event the flow that already implements it listens on — the sidebar's
* confirm-and-blockers kill, its inline rename prompt, the spawn form
* seeded from the session. The bar picks the action and nothing more. */
onKillSession?: (session: Session) => void;
onRenameSession?: (session: Session) => void;
onSpawnSimilar?: (session: Session) => void;
}
interface OpenBar {
el: HTMLElement;
dispose: () => void;
}
let current: OpenBar | null = null;
export function isCommandBarOpen(): boolean {
return current !== null;
}
export function closeCommandBar(): void {
current?.dispose();
}
/** Mount the bar. Opening while one is up replaces it, so a stray second call
* can never stack two overlays. */
export function openCommandBar(opts: CommandBarOptions): HTMLElement {
closeCommandBar();
// Closing returns the keyboard to whatever held it when the bar opened: a
// round trip through the bar never silently moves focus.
const previouslyFocused = document.activeElement as HTMLElement | null;
const openSession =
opts.onOpenSession ??
((id: string) => document.dispatchEvent(new CustomEvent(SESSION_SELECT_EVENT, { detail: id })));
const spawnDirectory =
opts.onSpawnDirectory ??
((path: string) =>
document.dispatchEvent(new CustomEvent(SPAWN_DIRECTORY_EVENT, { detail: path })));
const sessionEvent =
(name: string) =>
(session: Session): void => {
document.dispatchEvent(new CustomEvent(name, { detail: session }));
};
const killSession = opts.onKillSession ?? sessionEvent(KILL_SESSION_EVENT);
const renameSession = opts.onRenameSession ?? sessionEvent(RENAME_SESSION_EVENT);
const spawnSimilar = opts.onSpawnSimilar ?? sessionEvent(SPAWN_SIMILAR_EVENT);
const loadDirectories = opts.loadDirectories ?? loadBarDirectories;
const listEntries =
opts.listDirEntries ?? ((dir: string) => listDir(dir).then((listing) => listing.entries));
const sessionCandidates: SessionBarCandidate[] = sessionBarCandidates(
opts.sessions,
opts.homeDir,
);
const commandCandidates: CommandBarCandidate[] = commandBarCandidates(
opts.commands ?? publishedCommands(),
);
const el = document.createElement("div");
el.className = "cmdbar-overlay";
el.setAttribute("role", "dialog");
el.setAttribute("aria-modal", "true");
el.setAttribute("aria-label", "Command bar");
const panel = document.createElement("div");
panel.className = "cmdbar-panel";
const input = document.createElement("input");
input.type = "text";
input.className = "cmdbar-input";
input.setAttribute("role", "combobox");
input.setAttribute("aria-expanded", "true");
input.setAttribute("aria-controls", "cmdbar-results");
input.setAttribute("aria-label", "Search sessions, commands and directories");
input.setAttribute("autocomplete", "off");
input.spellcheck = false;
input.placeholder = PLACEHOLDERS.mixed;
const results = document.createElement("div");
results.className = "cmdbar-results";
results.id = "cmdbar-results";
results.setAttribute("role", "listbox");
panel.append(input, results);
el.appendChild(panel);
document.body.appendChild(el);
let rows: BarResult[] = [];
let highlighted = 0;
// The action page (#151). `page` is the session being acted on, `stashed`
// the result-list query it was drilled into from — backing out restores it,
// so the round trip costs the operator nothing.
let page: Session | null = null;
let stashed = "";
let header: HTMLElement | null = null;
// `~`'s candidates: the recents-and-projects list, fetched once, plus
// whatever `/api/dirs` has filled in for the directory being typed.
let directories: DirectoryBarCandidate[] = [];
let directoriesRequested = false;
let probed: DirectoryBarCandidate[] = [];
let probedDir: string | null = null;
const listings = new Map<string, string[]>();
function alive(): boolean {
return current?.el === el;
}
/** Fetch the recents-and-projects list the first time `~` is used. */
function ensureDirectories(): void {
if (directoriesRequested) return;
directoriesRequested = true;
loadDirectories()
.then((paths) => {
directories = directoryBarCandidates(paths, opts.homeDir);
if (alive()) render();
})
.catch(() => {
/* no directories is a shorter list, not an error state */
});
}
/** Fill the list in from `GET /api/dirs` once the query looks like a path:
* the directory it names is listed and its children join the candidates, so
* `~` reaches a directory that was never spawned in. */
function probeDirectories(query: string): void {
const { dir } = splitPath(query);
if (dir === "") {
probed = [];
probedDir = null;
return;
}
if (dir === probedDir) return;
probedDir = dir;
const cached = listings.get(dir);
if (cached) {
probed = directoryBarCandidates(
cached.map((entry) => `${dir}${entry}`),
opts.homeDir,
);
return;
}
probed = [];
listEntries(dir)
.then((entries) => {
listings.set(dir, entries);
if (!alive() || probedDir !== dir) return;
probed = directoryBarCandidates(
entries.map((entry) => `${dir}${entry}`),
opts.homeDir,
);
render();
})
.catch(() => {
/* an unreadable directory contributes nothing */
});
}
/** What the matcher sees for the query line as it stands. With no sigil the
* list is mixed — sessions and commands together — except on an empty query,
* where the bar is a session switcher. */
function candidatesFor(parsed: BarQuery): BarCandidate[] {
if (page) return sessionActionCandidates();
switch (parsed.sigil) {
case ">":
return [...commandCandidates];
case "~": {
ensureDirectories();
probeDirectories(parsed.query);
const seen = new Set<string>();
return [...directories, ...probed].filter((c) =>
seen.has(c.path) ? false : (seen.add(c.path), true),
);
}
default:
return parsed.query === ""
? [...sessionCandidates]
: [...sessionCandidates, ...commandCandidates];
}
}
function paintHighlight(): void {
for (const row of results.querySelectorAll<HTMLElement>(".cmdbar-row")) {
const active = Number(row.dataset.index) === highlighted;
row.classList.toggle("is-active", active);
row.setAttribute("aria-selected", active ? "true" : "false");
if (active) {
row.scrollIntoView({ block: "nearest" });
input.setAttribute("aria-activedescendant", row.id);
}
}
if (rows.length === 0) input.removeAttribute("aria-activedescendant");
}
/** The line naming the session being acted on, so the target is never
* ambiguous. Present only while the action page is up. */
function paintHeader(): void {
header?.remove();
header = null;
if (!page) return;
header = document.createElement("div");
header.className = "cmdbar-page-header";
header.setAttribute("role", "presentation");
header.textContent = `Actions for "${sessionName(page)}"`;
panel.insertBefore(header, results);
}
function render(): void {
// On the action page the query line is over the three actions, so there is
// no sigil to read: `>` and `~` are ordinary characters there.
const parsed = page ? { sigil: null, query: input.value } : parseBarQuery(input.value);
input.placeholder = page
? `Act on ${sessionName(page)}…`
: PLACEHOLDERS[parsed.sigil ?? "mixed"];
paintHeader();
rows = barRows(parsed.query, candidatesFor(parsed));
// The highlight starts on the globally best row every time the list
// changes: an old index would point at a different result.
highlighted = 0;
results.replaceChildren();
if (rows.length === 0) {
const empty = document.createElement("div");
empty.className = "cmdbar-empty";
empty.textContent = "No matches";
results.appendChild(empty);
paintHighlight();
return;
}
let index = 0;
for (const group of barGroups(rows)) {
// While a sigil is in force there is one kind, so the header is
// dropped — and the action page is one kind too.
if (parsed.sigil === null && !page) {
const header = document.createElement("div");
header.className = "cmdbar-group-title";
header.setAttribute("role", "presentation");
header.textContent = group.title;
results.appendChild(header);
}
for (const result of group.results) {
const at = index;
const row = renderRow(result, at);
row.addEventListener("click", () => activate(at));
results.appendChild(row);
index += 1;
}
}
paintHighlight();
}
/** The highlight does not wrap: it stops at the first and last row. */
function move(delta: number): void {
if (rows.length === 0) return;
highlighted = Math.min(rows.length - 1, Math.max(0, highlighted + delta));
paintHighlight();
}
/** `tab`: drill into the highlighted session's action page. No effect on any
* other kind, and none on the page itself, which has no session rows. */
function drillIn(): void {
const candidate = rows[highlighted]?.candidate;
if (page || candidate?.kind !== "session") return;
page = candidate.session;
stashed = input.value;
input.value = "";
render();
}
/** Escape, or backspace at an empty query: back to the result list with the
* query the drill-in was made from. */
function leavePage(): void {
page = null;
input.value = stashed;
stashed = "";
render();
}
function runAction(action: SessionAction, session: Session): void {
close();
switch (action.id) {
case "kill":
killSession(session);
return;
case "rename":
renameSession(session);
return;
case "spawn-similar":
spawnSimilar(session);
return;
}
}
function activate(index: number): void {
const result = rows[index];
if (!result) return;
const candidate = result.candidate;
if (isActionCandidate(candidate)) {
// The page cannot be up without a session to act on.
if (page) runAction(candidate.action, page);
return;
}
close();
switch (candidate.kind) {
case "session":
openSession(candidate.session.id);
return;
case "command":
candidate.command.run();
return;
case "directory":
spawnDirectory(candidate.path);
return;
}
}
function onKeydown(e: KeyboardEvent): void {
switch (e.key) {
case "Escape":
e.preventDefault();
// On an action page Escape is one level up, not the way out.
if (page) leavePage();
else close();
return;
case "Tab":
e.preventDefault();
drillIn();
return;
case "Backspace":
// Ordinary editing, except at an empty query on the action page.
if (page && input.value === "") {
e.preventDefault();
leavePage();
}
return;
case "Enter":
e.preventDefault();
activate(highlighted);
return;
case "ArrowDown":
e.preventDefault();
move(1);
return;
case "ArrowUp":
e.preventDefault();
move(-1);
return;
case "n":
if (e.ctrlKey) {
e.preventDefault();
move(1);
}
return;
case "p":
if (e.ctrlKey) {
e.preventDefault();
move(-1);
}
return;
}
}
function close(): void {
if (current?.el !== el) return;
current = null;
el.remove();
// Restoring focus is what makes the bar a view over the app rather than a
// place in it; a detached node cannot take it.
if (previouslyFocused?.isConnected) previouslyFocused.focus();
}
input.addEventListener("keydown", onKeydown);
input.addEventListener("input", render);
// A press on the scrim closes; one inside the panel is left alone.
el.addEventListener("mousedown", (ev) => {
if (!panel.contains(ev.target as Node)) close();
});
current = { el, dispose: close };
render();
input.focus();
return el;
}