gaming: pin Steam Big Picture + games to DP-1/ws3
Big Picture shares the plain `steam` WM_CLASS, so it opened on whatever monitor the cursor was on rather than the streamed one; match its title instead and pin to ws3 (DP-1's persistent workspace, what the stream captures). Move the steam_app_ game rule from ws6 to ws3 too so games and Big Picture share one streamed workspace and launching a game doesn't flip DP-1 to a different workspace. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -62,13 +62,22 @@
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"move 100%-w-20 100%-h-20, match:title egui-.*"
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"move 100%-w-20 100%-h-20, match:title egui-.*"
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# gaming: Steam/Proton titles run under XWayland with WM_CLASS
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# gaming: Steam/Proton titles run under XWayland with WM_CLASS
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# steam_app_<appid>. Send them fullscreen to workspace 6 (DP-1, top-left)
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# steam_app_<appid>. Send them fullscreen to workspace 3 (DP-1) — the same
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# instead of opening tiled on whatever monitor Steam is on.
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# streamed workspace as Big Picture below — instead of opening tiled on
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# whatever monitor Steam is on.
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# Native (non-Proton) games have their own class — grab it with
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# Native (non-Proton) games have their own class — grab it with
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# `hyprctl clients | grep -iE "class|title"` while the game runs and add a
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# `hyprctl clients | grep -iE "class|title"` while the game runs and add a
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# matching line here.
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# matching line here.
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"workspace 6, match:class steam_app_.*"
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"workspace 3, match:class steam_app_.*"
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"fullscreen on, match:class steam_app_.*"
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"fullscreen on, match:class steam_app_.*"
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# Steam Big Picture shares the plain `steam` WM_CLASS with the normal
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# client, so match its title instead. Without this it opens on whatever
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# monitor the cursor is on, not the streamed one. Pin it to ws3 — DP-1's
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# normal persistent workspace, which is what the stream captures. `.`
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# stands in for the literal spaces to keep the rule string unambiguous.
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"workspace 3, match:title Steam.Big.Picture.Mode"
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"fullscreen on, match:title Steam.Big.Picture.Mode"
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];
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];
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render = {
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render = {
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