Big Picture shares the plain `steam` WM_CLASS, so it opened on whatever
monitor the cursor was on rather than the streamed one; match its title
instead and pin to ws3 (DP-1's persistent workspace, what the stream
captures). Move the steam_app_ game rule from ws6 to ws3 too so games and
Big Picture share one streamed workspace and launching a game doesn't flip
DP-1 to a different workspace.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Steam/Proton titles run under XWayland with WM_CLASS steam_app_<appid>.
Without a rule they open tiled on whatever monitor Steam is on (the
primary, bottom-left HDMI-A-1). Match steam_app_.* and send them
fullscreen to workspace 6 (DP-1, top-left). Native games use their own
class and can be added individually.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Bring the live ~/.claude/settings.json changes upstream so the
mutable-file guard stops aborting home activation.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Add LocalForward entries for 47100/47101 to the yolo host, and set
LogLevel=ERROR to silence the INFO-level "channel open failed: connection
refused" noise when a forwarded port has nothing listening yet.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Enable the home-manager programs.nh module (installs nh, sets NH_FLAKE so
`nh home switch` finds this repo). Re-pin zen-browser to the 2026-06-28
revision to clear a stale twilight fixed-output-derivation hash mismatch.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Replace the old /work command with two new skills backed by Linear:
- /work: proper flow (plan, PR, CI iteration, review loop)
- /yolo: fast flow (implement, push directly, done)
Both share common config via linear-common/COMMON.md and use
per-project .claude/linear.json for org, team, build commands, etc.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>