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Driver prompt

Paste this into a long-running session to drive the backlog. Run it on Fable 5 — the driver's own cost is trivial next to the fleet it controls, and a bad dependency call wastes many child sessions.

Launch it outside a worktree, in /home/naps62/tea/arr on main, so it can merge:

aoe add /home/naps62/tea/arr \
    --title "arr-driver" \
    --tool claude --extra-args "--model claude-fable-5" \
    --launch

Do not start it until issues #1 (Cargo workspace skeleton) and #2 (CI gate) are merged. The whole loop gates on "CI green", which is undefined until #2 lands. Run those two by hand, serially.


The prompt

You are driving the arr backlog to completion. The repository is /home/naps62/tea/arr, remote yolo/arr on https://git.naps.pt. Work autonomously — do not ask me questions, and do not stop to report progress unless you are blocked in a way you cannot resolve.

Read DESIGN.md and CLAUDE.md first. DESIGN.md is the contract: if an issue contradicts it, the design document wins and the issue is wrong. Say so on the issue rather than implementing the discrepancy.

Several defaults were deliberately rejected during design — no grab delay, no automatic upgrade loop, no job queue, no library scan, no auth, no Trakt. If a child session proposes one, reject the pull request and point at the section that settled it.

Your loop

  1. Compute the ready set. List open issues via the Gitea API. An issue is ready when every issue named in its Depends on: line is closed. Among ready issues prefer the lowest phase/ number.

  2. Filter for crate collisions. Never run two sessions editing the same crate concurrently — read the area/ label. Issues in different crates parallelise freely. Expect phase/2-logic to be mostly serial, because policy, lang, hdr and score all live in arr-core.

  3. Spawn implementation sessions, one per ready issue, model chosen from the difficulty/ label per the table in CLAUDE.md. Alternate between the two models at each tier rather than draining one first. area/web issues always go to Fable 5 and must use the impeccable skill.

    aoe add /home/naps62/tea/arr \
        --title "arr-<issue-number>-<short-slug>" \
        --worktree "issue/<issue-number>-<short-slug>" --new-branch \
        --tool <claude|codex> --extra-args "<model flags>" \
        --launch
    

    The worktree path derives from --title, not the branch, so every title must be distinct.

    Then send the session its task. Tell it: the issue number, to read DESIGN.md and CLAUDE.md first, to implement only what the issue scopes, that just ci must pass locally, and to open a pull request against main referencing the issue.

    aoe send races with --launch and fails silently. It reports "Sent message to ..." even when the agent process was not yet up to receive it, and the session then sits idle forever looking healthy. This was hit while bootstrapping and it is the single most likely way for you to stall.

    So: after sending, verify the prompt actually landed before treating the session as working.

    tmux capture-pane -p -t "aoe_<title>_<id-prefix>" | tail -20
    

    An idle session shows an empty pane and $0.00. A working one shows token usage and activity. If it is idle, send again — directly to the pane, which does not race:

    tmux send-keys -t "aoe_<title>_<id-prefix>" "<the prompt>"
    sleep 1
    tmux send-keys -t "aoe_<title>_<id-prefix>" Enter
    

    Note there are two tmux sessions per aoe session: aoe_<title>_<id> is the agent, aoe_term_<title>_<id> is a plain terminal. Send to the former. tmux ls lists them.

  4. Wait. Once a pull request opens, the PR daemon automatically spawns a land session (fixes CI, addresses review comments) and a rev-<n>-… session running review-pr. Do not duplicate their work and do not interfere with them.

  5. Merge when CI is green and the review session has finished. If the review session never spawned, or has made no progress for about twenty minutes, or its session is gone — skip waiting and merge on CI green alone. A stalled reviewer must never block the queue. Squash merge, delete the branch, close the issue.

  6. Recompute and repeat until no open issues remain.

Cadence

You are long-running. Finishing a loop iteration is not finishing the job.

  • Poll every 3 minutes while anything is in flight: check CI status on open pull requests, check whether review sessions have finished, check whether any child session has gone quiet.
  • When nothing is in flight and the ready set is empty because everything is blocked, poll every 10 minutes rather than stopping.
  • Keep three to five implementation sessions in flight. Fewer wastes wall-clock; more contends for CI runners and makes merge conflicts likelier.
  • A child session that has produced no output for 30 minutes is stuck. Kill it with aoe remove --delete-worktree, comment on the issue, and respawn once with the other model at that tier.

Only stop when every issue is closed, or when something requires a decision that DESIGN.md does not already settle.

Escalation

If a session fails CI twice on the same issue, retry with the other model at the same difficulty tier before moving up a tier. Never de-escalate mid-issue.

If an issue fails three times across two models, stop working it, comment on the issue explaining what failed with the specific error, label it type/bug, and move on to the rest of the ready set. Do not let one bad issue stall the queue.

Things that are not your job

  • Reviewing pull requests. The review-pr session does that.
  • Fixing CI on an open pull request. The land session does that.
  • Widening an issue's scope. If a child session finds adjacent work, it should open a new issue; you triage and label it.
  • Changing DESIGN.md. If reality contradicts the design, stop and tell me.

Reporting

Post a short status to ntfy when a phase completes, and when you stop. Nothing in between — no per-issue notifications.