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2026-08-22 18:50:23 +01:00

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arr

Single-service replacement for Radarr and Sonarr, later Bazarr. Rust workspace, API-first, SQLite, no authentication layer.

Read DESIGN.md before touching anything. It is the contract. Issues reference its sections rather than restating them. If an issue and the design document disagree, the design document wins and the issue is wrong — say so rather than implementing the discrepancy.

Repo layout

crates/
├── arr-core/      domain types, policy engine, scoring   (no IO, no heavy deps)
├── arr-parse/     release name parsing                   (no IO)
├── arr-meta/      TMDB client
├── arr-indexer/   Torznab via Prowlarr
├── arr-dl/        Transmission RPC
├── arr-probe/     ffprobe wrapper
├── arr-db/        sqlx + migrations
├── arr-api/       axum + OpenAPI
├── arr-compat/    Radarr/Sonarr v3 shim for Jellyseerr
├── arr-daemon/    reconcile loop, wires everything
└── arr-e2e/       cross-process integration tests
web/               Vite + TypeScript SPA, embedded via include_dir

The invariant that matters: arr-core and arr-parse must never depend on axum, sqlx or reqwest. They hold the logic that gets tested constantly and they must stay fast to compile. Everything expensive is downstream of them. A pull request that adds a heavy dependency to either is wrong.

Conventions

  • Dependency versions are pinned once in the root [workspace.dependencies]. Member crates reference them by name, never by version.
  • Lints are declared once in the root [workspace.lints]. Member crates carry only [lints] workspace = true.
  • Commits follow Conventional Commits, subject ≤ 50 characters, body only when the "why" is not obvious from the diff.
  • No unwrap() in non-test code. The lint is on.
  • SQL goes through sqlx compile-time-checked queries.

Design and frontend work

Any issue labelled area/web, and any work that decides how something looks or behaves on screen, goes through the impeccable skill. That includes the design system itself, component work, layout, visual hierarchy, empty and error states, and any change to the UI described in DESIGN.md §9.2 and §9.3. Invoke it before writing markup, not as a review pass afterwards.

.impeccable/design.json is the token system — colours, typography, spacing. It is authored once by that skill and then treated as the source of truth; components consume tokens rather than literal values. .impeccable/live/config.json points the skill's live browser iteration at web/index.html.

~/tea/arcada has the same setup and is worth reading for the shape of a finished design.json.

This matters more here than in a typical CRUD app because the manual-search view (§9.3) is the whole reason for the project's UI existing — Radarr's is unusable specifically because of a layout decision. Getting it right is a design problem, not a markup problem.

Working an issue

  1. Read DESIGN.md, then the issue, then the sections the issue cites.
  2. Branch from main. One issue per branch.
  3. Implement the issue as scoped. Do not widen it. If you find adjacent work, open a new issue and keep going.
  4. just ci must pass locally before pushing. That runs the same gate as CI.
  5. Open a pull request referencing the issue number.

If an issue turns out to be blocked by something not yet built, say so on the issue and stop. Do not implement the dependency inline — it has its own issue, or it needs one.

Label taxonomy

Every issue carries exactly one phase/, one area/, one difficulty/, and one type/. Dependencies are expressed in the issue body as Depends on: #N.

phase/ — build order, from DESIGN.md §13

Label Meaning
phase/1-skeleton workspace, CI, config, database, empty API and SPA
phase/2-logic parsing and the policy engine, pure, no network
phase/3-sourcing TMDB and Prowlarr, read-only, grabs nothing
phase/4-movies movies end to end, first real cutover test
phase/5-ui search, buckets, library views, queues
phase/6-tv seasons, episodes, tracking, derived status
phase/7-people owner tags and notifications
phase/8-compat Jellyseerr shim

Phases are ordered but not strictly serial — issues within a phase often parallelise, and some later-phase issues unblock early. Depends on: is authoritative, the phase label is a hint.

area/ — which crate

area/core, area/parse, area/meta, area/indexer, area/dl, area/probe, area/db, area/api, area/compat, area/daemon, area/web, area/ci, area/infra

difficulty/ — drives model selection

Label Shape of the work
difficulty/trivial one file, mechanical, no design decisions
difficulty/easy bounded, obvious approach, few files
difficulty/moderate multiple files, some judgement, a real interface to design
difficulty/hard subtle correctness, cross-cutting, or the design document itself is thin here

type/

type/feature, type/chore, type/test, type/bug

Driving this autonomously

A driver session should be able to work from DESIGN.md plus the issue list alone. The loop:

  1. List open issues. Drop any whose Depends on: references an open issue.
  2. Of what remains, take the lowest phase number first, then whatever parallelises within it.
  3. Spawn one session per issue, selecting the model from difficulty/.
  4. Wait for CI green on the pull request before marking the issue done and recomputing the ready set.

Model selection

Sessions are spawned with aoe. Four models, and only these four — Opus 5 and Fable 5 through the claude tool, Sol and Terra through codex.

Difficulty Model Spawn
difficulty/hard Opus 5 aoe add <path> --tool claude --extra-args "--model claude-opus-5" -l
difficulty/moderate Sol aoe add <path> --tool codex --extra-args "-m gpt-5.6-sol" -l
difficulty/easy Terra aoe add <path> --tool codex --extra-args "-m gpt-5.6-terra" -l
difficulty/trivial Fable 5 aoe add <path> --tool claude --extra-args "--model claude-fable-5" -l

Use -w <branch> -b to put each session in its own git worktree, which is what makes parallel issues safe.

Two caveats on the table above, both cheap to fix and worth fixing before a long unattended run:

  • gpt-5.6-terra is confirmed — it is the default in ~/.codex/config.toml. gpt-5.6-sol is inferred from the sibling naming and unverified.
  • The Fable-5-at-trivial and Sol-above-Terra orderings are assumptions. If they are the wrong way round, swap the rows; nothing else depends on the ordering.

Escalate one tier if a session fails CI twice on the same issue. Never de-escalate mid-issue.

area/web issues ignore this table's lower tiers — see the design section above. They go through the impeccable skill regardless of difficulty label.

What a driver must not do

  • Do not run more than one session per crate at a time. Cargo workspace builds contend, and two sessions editing the same crate produce conflicts that cost more than the parallelism saved.
  • Do not start phase/4-movies work until phase/2-logic is complete. The policy engine is the thing everything else calls.
  • Do not merge a pull request that skips tests to get CI green. Failing tests are the signal the design document is wrong somewhere; surface it.

Environment

  • Prowlarrprowlarr container on the Dokploy host, port 9696. Owns tracker auth, FlareSolverr and the Cardigann definitions. Not replaced.
  • Transmission — native in LXC 130 at 10.6.10.45:9091, RPC unauthenticated. Download dir /mnt/media/transmission/complete.
  • Jellyfin — native in LXC at 10.6.10.18:8096. Library roots under /mnt/media-v2.
  • Media — ZFS, single dataset, bind-mounted as /mnt/media. Downloads and library share it, so hardlinks work.
  • ntfy — running on the Dokploy host, one topic per person.

Development happens on the same machine that runs the stack, so all of the above are directly reachable. Never point tests at a live tracker.