feat(maestro): maestro kill --force
The flag overrides the kill refusal (#81): the session ends, the guarded worktree is retained, and the CLI prints where the work went — path, branch, force-killed — instead of leaving the operator to wonder. WORKTREES.md: write down that a forced kill of a tree whose guard is clear removes it as usual — force changes what happens to blocked work, not ordinary cleanup.
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@@ -95,6 +95,11 @@ pub struct AttachArgs {
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pub struct KillArgs {
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/// Session ID to kill.
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pub session_id: Uuid,
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/// End the session even when its worktree holds unsaved work (#81). The
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/// worktree is retained — never removed — and enters the retained store;
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/// the output says where the work went.
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#[arg(long)]
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pub force: bool,
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}
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fn parse_kv(s: &str) -> Result<(String, String), String> {
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@@ -226,6 +231,32 @@ mod tests {
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}
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}
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#[test]
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fn parses_kill_with_force() {
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let id = "01234567-89ab-cdef-0123-456789abcdef";
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let cli = Cli::try_parse_from(["maestro", "kill", "--force", id]).unwrap();
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match cli.command {
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Command::Kill(a) => {
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assert!(a.force);
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assert_eq!(a.session_id.to_string(), id);
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}
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_ => panic!("wrong subcommand"),
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}
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}
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#[test]
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fn kill_force_defaults_false() {
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let id = "01234567-89ab-cdef-0123-456789abcdef";
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let cli = Cli::try_parse_from(["maestro", "kill", id]).unwrap();
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match cli.command {
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Command::Kill(a) => {
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assert!(!a.force);
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assert_eq!(a.session_id.to_string(), id);
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}
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_ => panic!("wrong subcommand"),
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}
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}
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#[test]
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fn rejects_env_without_equals() {
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let err = Cli::try_parse_from([
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@@ -61,8 +61,15 @@ pub async fn dispatch(
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run_attach_url(&daemon.attach_url(args.session_id)?, detach).await?;
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}
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Command::Kill(args) => {
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run_kill(&daemon, &args).await?;
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let outcome = run_kill(&daemon, &args).await?;
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println!("killed {}", args.session_id);
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if let Some(w) = outcome.retained {
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println!(
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"worktree retained at {} (branch {}, force-killed)",
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w.path.display(),
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w.branch
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);
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}
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}
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}
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Ok(())
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@@ -59,9 +59,14 @@ pub async fn run_spawn(client: &DaemonClient, args: SpawnArgs) -> Result<Session
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client.create_session(&body).await
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}
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/// `maestro kill`
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pub async fn run_kill(client: &DaemonClient, args: &KillArgs) -> Result<(), ClientError> {
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client.kill_session(args.session_id).await
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/// `maestro kill`. A forced kill (#81) retains the guarded worktree instead
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/// of removing it; the outcome names what was kept so dispatch can say where
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/// the work went.
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pub async fn run_kill(
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client: &DaemonClient,
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args: &KillArgs,
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) -> Result<maestro_protocol::KillOutcome, ClientError> {
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client.kill_session(args.session_id, args.force).await
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}
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#[allow(clippy::write_literal)]
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@@ -76,7 +76,7 @@ async fn killing_an_unknown_session_reports_the_daemon_reason() {
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let err = mock
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.client()
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.kill_session(Uuid::new_v4())
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.kill_session(Uuid::new_v4(), false)
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.await
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.expect_err("should fail");
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@@ -102,6 +102,9 @@ async fn spawn_round_trips_through_the_daemon() {
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assert_eq!(created.command, "bash");
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assert_eq!(mock.session_count(), 1);
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mock.client().kill_session(created.id).await.expect("kill");
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mock.client()
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.kill_session(created.id, false)
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.await
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.expect("kill");
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assert_eq!(mock.session_count(), 0);
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}
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@@ -61,7 +61,7 @@ impl TestClient {
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}
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pub async fn kill_session(&self, id: Uuid) -> Result<(), ClientError> {
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Ok(self.daemon.kill_session(id).await?)
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Ok(self.daemon.kill_session(id, false).await.map(|_| ())?)
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}
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pub async fn list_projects(&self) -> Result<Vec<Project>, ClientError> {
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@@ -667,8 +667,14 @@ impl App {
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}
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async fn submit_kill(&mut self, sid: Uuid) {
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match self.daemon.kill_session(sid).await {
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Ok(()) => self.release_session(sid),
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match self.daemon.kill_session(sid, false).await {
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Ok(outcome) => {
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if let Some(w) = outcome.retained {
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self.state
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.toast(format!("worktree retained: {}", w.path.display()));
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}
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self.release_session(sid)
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}
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Err(e) => self.state.toast(format!("kill failed: {e}")),
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}
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}
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+9
-4
@@ -75,11 +75,16 @@ That is only safe because force retains.
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`--force` overrides the refusal and nothing else. It ends the session and
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**retains** the worktree, which enters the retained store with reason
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`force-killed`. Force never removes a tree that would have blocked.
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`force-killed`. Force never removes a tree that would have blocked. A tree
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whose guard is clear never needed the override, so a forced kill removes it as
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usual — force changes what happens to blocked work, not ordinary cleanup.
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Ending a session and destroying its work are two separate destructive acts. Each
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is chosen on its own, and the second one — reclaim — is chosen while looking at
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exactly what would be lost.
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Ending a session and destroying its work are two separate destructive acts.
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Each is chosen on its own, and the second one — reclaim — is chosen while
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looking at exactly what would be lost.
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A forced kill answers with what was retained and why, so a client can say where
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the work went rather than leaving the operator to wonder.
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### Exiting on its own
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