merge: sidebar-cards/104-activity-clock

This commit is contained in:
Miguel Palhas
2026-08-24 19:56:51 +01:00
2 changed files with 76 additions and 0 deletions
+9
View File
@@ -597,6 +597,9 @@ impl SessionManager {
status: SessionStatus::Running,
created_at: Utc::now(),
// Activity is unknown on adoption; the watcher fills it in.
// #104: the restart also resets the activity clock to now —
// accepted, since the daemon cannot know how long a
// recovered session had already been sitting idle.
foreground: None,
activity: ActivityState::Idle,
last_activity_at: Utc::now(),
@@ -857,6 +860,12 @@ async fn run_activity_pass(inner: &Arc<Inner>) {
{
None
} else {
// #104: stamp only when the state itself changed — never on
// foreground/cwd-only diffs, and never every tick, or the
// sidebar's duration would reset continuously and read zero.
if rec.session.activity != activity {
rec.session.activity_since = Utc::now();
}
rec.session.activity = activity;
rec.session.foreground = foreground;
rec.session.current_cwd = current_cwd;
@@ -363,6 +363,9 @@ async fn activity_pass_emits_updated_only_when_something_changed() {
// Still inside `activity::ACTIVE_WINDOW` (3s) since the spawn, so the
// change here is `foreground`, not the activity state.
assert_eq!(updated.activity, ActivityState::Active);
// A foreground/cwd-only change is not a state transition (#104): the
// sidebar's duration must keep counting from the original stamp.
assert_eq!(updated.activity_since, session.activity_since);
// Drain anything already queued, then confirm a steady pane stays quiet.
// Stays well inside the 3s window, so no Active -> Idle transition either.
@@ -374,6 +377,70 @@ async fn activity_pass_emits_updated_only_when_something_changed() {
);
}
/// The sidebar's duration (#104) is time in the *current* state, so
/// `activity_since` is stamped exactly when the decided state differs from
/// the stored one — once per transition. Stamping it every tick would make
/// the duration permanently read zero.
#[tokio::test]
async fn activity_transition_stamps_activity_since_once_per_transition() {
let fx = Fx::new();
let session = fx
.manager
.create(fx.request("sleep 300"))
.await
.expect("create");
fx.fake.set_pane_info(
session.id,
PaneInfo {
// Nothing reads from this pid: `awaiting_input` is deterministically
// false, so past `ACTIVE_WINDOW` the session decides as Idle.
pane_pid: i32::MAX,
command: "sleep".into(),
tty: "/dev/null".into(),
current_path: String::new(),
},
);
let mut events = fx.manager.events();
fx.manager.start_liveness_watcher(Duration::from_millis(25));
let idle = wait_for_activity(&fx.manager, session.id, ActivityState::Idle).await;
assert!(
idle.activity_since >= session.activity_since + chrono::Duration::seconds(2),
"the Active -> Idle transition must stamp a fresh activity_since \
(spawn stamp {:?}, transition stamp {:?})",
session.activity_since,
idle.activity_since
);
// Steady Idle across many more ticks must not re-stamp — no further
// SessionUpdated at all, or the sidebar clock would keep resetting.
while events.try_recv().is_ok() {}
tokio::time::sleep(Duration::from_millis(300)).await;
assert!(
matches!(events.try_recv(), Err(TryRecvError::Empty)),
"a steady state must not re-emit (and re-stamp) on every tick"
);
}
async fn wait_for_activity(
manager: &SessionManager,
id: uuid::Uuid,
want: ActivityState,
) -> maestro_protocol::Session {
let deadline = tokio::time::Instant::now() + Duration::from_secs(6);
loop {
if tokio::time::Instant::now() >= deadline {
panic!("timed out waiting for {id} to become {want:?}");
}
if let Some(s) = manager.snapshot().await.into_iter().find(|s| s.id == id) {
if s.activity == want {
return s;
}
}
tokio::time::sleep(Duration::from_millis(20)).await;
}
}
async fn wait_for_updated(
events: &mut tokio::sync::broadcast::Receiver<CatalogEvent>,
) -> maestro_protocol::Session {