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maestro/web/src/components/sidebar/SessionCard.tsx
T
Miguel Palhas e8e98baf4d feat(maestro): port the sidebar to React
Ports catalog.ts's tree renderer to components under
src/components/sidebar/, following docs/SIDEBAR.md: two-line cards
behind a 5px activity rail, adaptive meta line (duration, detail,
program, diff stat), collapsible folders, j/k walk, inline rename and a
right-click menu.

The nav walk reads a pure model (model.ts) rather than the DOM, so the
rule that an expanded folder header is skipped and a collapsed one is
not is testable without a render. Rail motion needs @keyframes, so it
stays in sidebar.css rather than the Tailwind config.

Closes #244
2026-09-09 00:21:13 +01:00

265 lines
8.2 KiB
TypeScript

// docs/SIDEBAR.md: a session card is always two lines — the name, then the
// adaptive meta line — with the activity rail in the gutter beside them.
import { useEffect, useRef, type MouseEvent } from "react";
import {
activityDurationLabel,
activityHeldMs,
META_LINE_MIN_HOLD_MS,
} from "../../activity.js";
import { splitCommand, toolIconSvg } from "../../toolIcon.js";
import type { InTheWay, Session } from "../../types.js";
import {
blockerStats,
customSessionName,
formatInTheWay,
isProvisionalName,
MAX_SESSION_NAME_LEN,
normalizeSessionName,
sessionBlockers,
sessionName,
} from "../../types.js";
import { ActivityRail, DURATION_CLASS, stateWordFor } from "./ActivityRail.js";
import { activityColorSlug } from "../../activity.js";
export interface SessionCardProps {
session: Session;
/** Nesting depth; the row's padding (and so the rail) shifts outward with it. */
depth: number;
/** Clock the duration is measured against — the sidebar ticks it. */
now: number;
highlighted: boolean;
/** Showing in the focused pane. */
active: boolean;
/** Open in some pane, not the focused one. */
open: boolean;
previewing: boolean;
renaming: boolean;
onSelect(): void;
onOpenMenu(x: number, y: number): void;
onSpawnSimilar(): void;
onKill(): void;
onRenameCommit(name: string): void;
onRenameCancel(): void;
}
/** The fill ladder from docs/SIDEBAR.md "Which row is filled", furthest down
* wins. Written as one ordered run so the precedence is the order it reads in. */
function rowFill(p: SessionCardProps): string {
if (p.active) return "bg-accent-fill";
if (p.previewing) return "bg-preview-tint";
if (p.open) return "bg-accent/[0.06]";
if (p.highlighted) return "bg-preview-tint";
return "";
}
export function SessionCard(props: SessionCardProps) {
const { session: s, depth, now, renaming } = props;
const name = sessionName(s);
const running = s.status === "Running";
const word = stateWordFor(s.activity);
return (
<a
className={`session-card tree-leaf relative flex flex-col gap-[1px] py-sp-1 pr-sp-2 no-underline ${rowFill(props)} ${
running ? "" : "opacity-60"
}`}
href={`#/attach/${encodeURIComponent(s.id)}`}
style={{ paddingLeft: depth * 16 + 8 }}
data-session-id={s.id}
data-nav-key={`session:${s.id}`}
data-status={running ? "running" : "dead"}
data-highlighted={props.highlighted ? "true" : undefined}
aria-label={`${name}, ${running ? "running" : "exited"}, ${word}`}
onClick={(e) => {
if (renaming) return;
e.preventDefault();
props.onSelect();
}}
onContextMenu={(e: MouseEvent) => {
e.preventDefault();
e.stopPropagation();
props.onOpenMenu(e.clientX, e.clientY);
}}
>
<ActivityRail activity={s.activity} />
<span className="flex min-w-0 items-center gap-sp-2">
{renaming ? (
<RenameField
session={s}
onCommit={props.onRenameCommit}
onCancel={props.onRenameCancel}
/>
) : (
<span
className={`min-w-0 flex-1 truncate text-fs-13 ${
isProvisionalName(s) ? "text-muted" : "text-ink"
}`}
>
{name}
</span>
)}
<span className="flex flex-none items-center gap-[2px]">
<button
type="button"
className="leaf-clone text-faint hover:text-ink"
title="Spawn similar"
aria-label={`Spawn similar to ${name}`}
onClick={(e) => {
e.preventDefault();
e.stopPropagation();
props.onSpawnSimilar();
}}
>
⧉
</button>
<button
type="button"
className="leaf-kill text-faint hover:text-danger"
title="Kill session"
aria-label={`Kill ${name}`}
onClick={(e) => {
e.preventDefault();
e.stopPropagation();
props.onKill();
}}
>
✕
</button>
</span>
</span>
<MetaLine session={s} now={now} />
</a>
);
}
/** Line 2, left to right: `[duration] [detail] command [diff stat | exited]`.
* The line itself is unconditional; only its fragments are adaptive. */
export function MetaLine({ session: s, now }: { session: Session; now: number }) {
const slug = activityColorSlug(s.activity ?? "Idle");
const held = activityHeldMs(s.activity_since, now);
const duration =
held !== null && held >= META_LINE_MIN_HOLD_MS ? activityDurationLabel(held) : null;
const blockers = sessionBlockers(s);
return (
<span
className="card-line2 flex min-w-0 items-center gap-sp-2 text-fs-11"
data-activity={slug}
>
{duration && (
<span className={`activity-duration flex-none ${DURATION_CLASS[slug] ?? "text-muted"}`}>
{duration}
</span>
)}
{s.activity_detail && (
<span className="activity-detail min-w-0 flex-1 truncate text-faint">
{s.activity_detail}
</span>
)}
<CommandFragment command={s.command} />
{blockers && <BlockedFragment blockers={blockers} />}
{s.status === "Dead" && <span className="flex-none text-faint">exited</span>}
</span>
);
}
/** docs/SIDEBAR.md: the card names the program only, as its tool mark when we
* have one. The full command line stays in the tooltip either way. */
function CommandFragment({ command }: { command: string }) {
const { tool, program } = splitCommand(command);
const icon = tool ? toolIconSvg(tool) : null;
return (
<span
className="leaf-cmd flex min-w-0 flex-none items-center gap-[4px] truncate text-faint"
title={command}
>
{icon ? (
<span className="contents" dangerouslySetInnerHTML={{ __html: icon }} />
) : (
<span className="truncate">{program}</span>
)}
</span>
);
}
/** Blocked work in diff notation — `+124 -18 ?3 ↑2`. Only `+` and `-` take
* colour; the spelled-out breakdown survives as the tooltip. */
function BlockedFragment({ blockers }: { blockers: InTheWay }) {
const stats = blockerStats(blockers);
return (
<span
className="leaf-blocked flex flex-none items-center gap-[4px] text-faint"
title={`Kill will be refused unless forced — ${formatInTheWay(blockers)}`}
>
{stats.map((st) => (
<span
key={st.kind}
data-stat={st.kind}
className={
st.kind === "add" ? "text-live" : st.kind === "del" ? "text-danger" : "text-muted"
}
>
{st.text}
</span>
))}
</span>
);
}
/** Inline rename (#125): Enter commits, Escape and blur cancel, an emptied
* field clears the name so the command fallback resumes. It starts from the
* session's own name, never from the command it falls back to. */
function RenameField({
session: s,
onCommit,
onCancel,
}: {
session: Session;
onCommit(name: string): void;
onCancel(): void;
}) {
const ref = useRef<HTMLInputElement>(null);
const settled = useRef(false);
useEffect(() => {
ref.current?.focus();
ref.current?.select();
}, []);
return (
<input
ref={ref}
type="text"
className="leaf-rename min-w-0 flex-1 bg-surface-2 text-fs-13 text-ink"
defaultValue={customSessionName(s) ?? ""}
maxLength={MAX_SESSION_NAME_LEN}
aria-label={`Rename ${sessionName(s)}`}
// The card is an <a> the tree also drags from: without these, clicking
// into the field navigates away or starts a drag.
onClick={(e) => e.stopPropagation()}
onPointerDown={(e) => e.stopPropagation()}
onKeyDown={(e) => {
e.stopPropagation();
if (e.key === "Enter") {
e.preventDefault();
if (settled.current) return;
settled.current = true;
onCommit(normalizeSessionName(e.currentTarget.value));
} else if (e.key === "Escape") {
e.preventDefault();
if (settled.current) return;
settled.current = true;
onCancel();
}
}}
onBlur={() => {
if (settled.current) return;
settled.current = true;
onCancel();
}}
/>
);
}