A preview was distinguished only by the chip and a dashed ring, both easy to
miss, and the sidebar's hover reused the neutral surface — so a hovered row
said nothing about what the content pane was showing.
Adds a `--preview` token family on a hue of its own, deliberately not the
accent: the accent means "this is the one you picked", which a preview is not.
The previewed pane's titlebar, the chip, the throwaway tab, the previewed
sidebar row and hover all carry it. Palettes whose accent is already violet
(periwinkle, orchid) move the hue via `--preview-h`.
Draft panes are gone: an empty pane is a placeholder again, and every
spawn affordance opens a dialog around the shared spawn form. Escape,
Cancel, the ✕ and a backdrop click dismiss it; a successful submit puts
the session in a new tab (Spawn similar and the fast-forward fallback
keep placing it beside the pane they acted on).
Removes the per-leaf draft state, its persistence strip, and the form
reuse/teardown machinery the panes needed.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
The bar has nothing to switch between with one tab, so it is pure chrome. It reappears as soon as a second tab exists; spawn already opens its own tab, so the "+" button stays reachable.
Session handles are one word from a single 218-entry list — instruments,
forms, notation and theory, tempo and dynamics — replacing the
adjective-noun pair. A batch is shuffled, so it repeats only once the
wordlist runs out.
Project boxes show the parent directory instead of the full path: the
last segment is already the name line above it. The last command is gone
from the box, and picking a project no longer pre-selects it — the
directory and what runs in it are independent choices. Both changes land
in the TUI picker too, which mirrors the web form's rules.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Below 860px the layout no longer grows a second navigation surface. The
pane pill strip is gone, the tab bar stays collapsed however many tabs
exist, and opening or spawning takes over the current pane instead of
splitting beside it or opening a tab. The sidebar drawer is the only way
to move between sessions.
The tree itself is untouched, so a desktop-built layout comes back when
the window widens again.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Ctrl+Shift+H moves the keyboard between the session list and the pane;
j/k walk the cards, Enter opens, Escape hands the pane back. The walk
skips expanded folder headers and stops on collapsed ones, matching the
TUI.
Killing the only session in a tab left an empty tab behind for the operator to close by hand. The pane's tab now goes with it, unless it is the last tab (which stays, emptied).
Pressing Spawn while reading a session split that pane in half. It now
opens the draft in its own tab, leaving the current tab untouched.
Scoped to the explicit Spawn affordances (the header button and the
sidebar empty state, both via OPEN_SPAWN_EVENT). "Spawn similar" and the
fast-forward key deliberately keep splitting: both act on the session in
front of you, so a pane beside it is the point. Reusing an empty pane
(#72) is unchanged — that path never split anything.
Closes#100
Center-zone pane drag swapped dragged.draft/target.draft but left
draftForms cached under the old leaf id, so both panes kept showing
their pre-swap form values while writing into the swapped leaf.
Tear down both leaves' cached forms at swap time (same pattern as
openDraft's stale-form teardown, #72) so render() remounts fresh
forms seeded from the swapped data.
Fixes#73
openDraft's reuse check was `!target.draft`, dead after first render:
createSpawnForm auto-syncs its picked defaults into the leaf's draft
once its project load settles, so every empty pane has a non-null
draft a second later. `n` and Spawn always split instead of reusing
the pane on screen.
Reuse now checks only `!target.sessionId`, matching the codebase's own
definition of "empty" pane elsewhere. Reusing also drops the leaf's
stale form instance so a new seed is read by the rebuilt form instead
of being ignored by the old one.
render() destroyed and rebuilt every draft form, so an unrelated
session exiting tore down a draft mid-edit: focus, caret and
selection were lost and /api/info, /api/projects, /api/names were
refetched for a form already on screen.
Key draft forms by leaf id; rebuild only the pane DOM around them
and destroy a form when its leaf is removed or filled by a session.
The draft pane covers every field the modal had; the modal was a second
code path for the same job. The header Spawn button, sidebar empty state,
welcome button, and ?mock&spawn now open a draft pane via
MultiView.openDraft — reusing an empty focused pane, else splitting it.
"Spawn similar" seeds a draft with the session's cwd + command.
Modal-only CSS (backdrop, sheet/dialog chrome, keyframes) is deleted;
.modal-body form styling folds into .spawn-form, which also picks up the
select styling the worktree branch picker was borrowing from the modal.